Fix viewport jump when placing first room on blank map#1
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The viewport was jumping unexpectedly when placing the first room on a blank map due to two interacting issues: 1. The mapOrigin (center of bounds used for coordinate centering) was recalculated every time map content changed. When the first room was added, mapOrigin shifted from (0,0) to the room's center, causing all render coordinates to shift while the view offset stayed the same. 2. The initial scale effect's guard ref was not set for blank maps, so when mapBounds transitioned from null to valid, auto-zoom triggered unexpectedly. Fixed by: - Making mapOrigin stable within a map session (only updates when the map file changes, not when content is edited) - Setting the initial scale guard for blank maps immediately, preventing auto-zoom when first geometry is added Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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Summary
mapOriginstable within a map session (only updates when map file changes)Root Cause
Two interacting issues caused the viewport to jump:
mapBoundswent from null to validTest plan
🤖 Generated with Claude Code